Sorry we keep lying to you…

I like “Add a zero”, but lying in maths is wonderfully stupid. Read on !!!!!

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Parabola, it’s scarily simple…

No distances, no circles, and you can easily derive an equation.

Just a right angled triangle.

First, the definition of a parabola from the focus and directrix.

Pick a line, the directrix, and a point (B) not on that line (the focus):

parabola 1

Find the line at right angles, passing through a point (C) on that line.

parabola 3

Now find the line from B to C, and the midpoint of BC, which will be D.

parabola 2

Find the line at right angles to BC from D, and the intersection of this line and the vertical line, E, is a point on the parabola.

parabola 4

As point C is moved the parabola is traced out.

parabola 5

The picture is completed with the line BE. Check it!

 

 

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Inversion in a circle

Diagram, then text:

inversion line and circle

The circle has radius 1 and centre at the origin.
The line is x = a

Now 1/a is the inverse of a, so a * 1/a = 1, and is fixed.
The line z from (1/a,0) to (x,y) is orthogonal to the radial line, so r/z = Y/a and the two triangles are similar
and r/(1/a) = a/R
Hence rR = a * (1/a) = 1, and both conclusions are true.

The point (x,y) follows a circular path, and rR = 1

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https://fee.org/articles/some-refreshing-honesty-about-the-purpose-of-mass-schooling/

This is a reblog.

Do read it.

It’s quite short!

 

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Multitasking: Good for computers, bad for people.

See if you can read this to the end without answering the phone, noticing a notification, etcetera:

https://fee.org/articles/multitasking-is-bad-for-your-brain/?utm_source=FEE+Email+Subscriber+List&utm_campaign=46f69810ec-MC_FEE_WEEKLY_2017_06_30&utm_medium=email&utm_term=0_84cc8d089b-46f69810ec-108080753

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Area models for completing the square, dynamic approach.

An area model, or a dot array model (same thing really) is one way of illustrating the algebraic completion of a square.

I have used dots as they are easier to create.

The quadratic is viewed initially as the “standard form”, and then rebuilt dynamically line by line into the “square plus a bit over” form, as shown in the following sequence:

area model 1

The odd valued coefficient of x in the original expression can appear as a row and a column of half-dots, or half squares in the area model form.

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Geometry and Numbers – the theory

 

Multiplication, the theory – by Thales’ theorem

mult pic real theory 2

The diagram can be simplified by using an acute triangle.

mult pic real theory 3   Thales’ theorem

Proof of Thales theorem :
If a line is drawn parallel to one side of a triangle and it intersects the other two sides at two distinct points then it divides the two sides in the same ratio.
Given : In ∆ABC , DE || BC and intersects AB in D and AC in E.
Prove that : AD / DB = AE / EC
Construction : Join BC,CD and draw EF ┴ BA and DG ┴ CA.
Statements                                                    Reasons
1) EF ┴ BA                                                      1) Construction
2) EF is the height of ∆ADE and ∆DBE     2) Definition of perpendicular
3)Area(ADE) = (AD.EF)/2                             3)Area = (Base .height)/2
4)Area(DBE) =(DB.EF)/2                               4) Area = (Base .height)/2
5)(Area(ADE))/(Area(DBE)) = AD/DB         5) Divide (3) by (4)
6) (Area(ADE))/(Area(DEC)) = AE/EC         6) Divide (3) by Area(DEC)
7) ∆DBE ~∆DEC                                             7) Both the ∆s are on the same base and
between the same || lines.
8) Area(∆DBE)=area(∆DEC)                        8) So the two triangles have equal areas
9) AD/DB =AE/EC                                           9) From (5) and (6) and (7)

Not only this but also AD/AB = DE/BC

I borrowed this from http://www.ask-math.com/basic-proportionality-theorem.html

Some adjustments, but the Thales theorem is well done. I liked it.

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Geometry and Numbers – negative ones – “a minus times a minus is a plus”

To accommodate positive and negative numbers we need two extended number lines, with their zeros at the same place

Then multiplication of two negative numbers will always give a positive result, following the same geometrical structure.

The start, where the multiplier begins at 1

mult pic negative 0

Now the 1 connects with the multiplicand -3

mult pic negative 1

The multiplier is now placed at -2

mult pic negative 2 6

And the parallel line from -2 connects to the 6 on the target line

mult pic negative 3

This is so geometrical, and there is no “funny business”. None of the “ought to be 6”. No stuff about the distributive law.

The only geometry needs the Pythagoras theorem, and this will be the next post.

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Geometry and Numbers, not the counting sort

A number line is generally a piece of straight line with a starting point, labeled 0, and equally spaced points labeled 1 and 2 and 3 and 4 and so on till the paper runs out.

The value of a number is the distance from the zero point to the numbered point, in units of the equal spacing.

It is really much easier to draw one of these !

Addition

Two parallel number lines, same scale.
add pic 1

add pic 1a

add pic 1bNotice that the zero points do not have to be in the same vertical line.

Subtraction

To get the symbolic form 7 – 2 = 5 we start with 0 on the target line (now the upper line) and join it to the 2 on the subtrahend line. (arrow down) (needs a nicer word here)

Then from the 7 on the subtrahend line we produce the line from 7 parallel to the 0 to 2 line. Then “arrow up” to the target line

Magic ! The result is 5 on the target line.

I like the picture, but the subtraction words are a mess.

Multiplication

We need two number lines, but since multiplication is  “proportional” they will now be crossing, and the common point is labeled 0.

Also, the labels are “target” and “multiplier” and each line has its own scale.

mult pic 1

mult pic 1a

mult pic 1b

 

mult pic 1c

Bonus: Nomograms, with lines.

The first is a simple calculator, with A + B = Sum

nomogram 1

The second one calculates parallel resistances

nomogram - resistors

 

 

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sin(2x) less than or equal to 2sin(x), for smallish x (!)

Once upon a time, when I was deep into trigonometry, I followed the trail of sine and cosine sums, with sin(A + B) = sin(A)cos(B) + cos(A)sin(B).
Then two more:
sin(A) + sin(B) = 2sin((A + B)/2)cos((A – B)/2)
and 2sin(A)cos(B) = sin(A + B) + sin(A – B)

Being unable to remember these last formulae (there are 8 altogether) I learned the basic one and derived, over and over again, the others.
In all of this I was never able to derive the basic formula until de Moivre’s theorem appeared.
So I had another go with trig and the simple version, and this is the result:

Aim of the game : sin(2x) = 2sin(x)cos(x)
First diagram:This does not look promising !
sine pic 1But what about sensible labelling –
Second diagram:
sine pic 2

The vertical from F meets AD in J
and the line from F at right angles to AB meets AB in K.
So we have two pairs of congruent triangles, BH and HD are both equal to sin(x),
and BHD is A STRAIGHT LINE
Final diagram:
sine pic 3Now the vertical from B is sin(2x)

so sin(2x)/(2sin(x)) is the ratio which should be cos(x)

Fix it

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